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Learning Example

Classic Games Learning Website Example

Classic Games shows how the education engine can branch into a specialty lane with its own host, its own public identity, and its own assignment focus while still sharing the same learner code flow and educator controls underneath.

5Public routes
4Core capability areas
3Operational workflows

What is live in this example

Dedicated lane for game learning

This public lane is focused on classic strategy and table-game assignments instead of mixing those into a broader general-learning homepage.

Same code-login simplicity

Learners still use the same simple code-driven entry point, so the flow stays approachable for younger users or guided practice.

Hints and review still included

The lane keeps the same session support, hint flow, and review loop as the broader learning engine rather than dropping down to static content.

Wrong-lane handling is live

If a learner enters the wrong code on the wrong host, the system can now point them toward the correct lane instead of leaving them stranded.

Public pages that are already part of the example

/

Classic Games Home

Public-facing learner entry point for the specialty lane.

/api/modules/education/public/login

Learner Login API

Code login and lane-aware routing.

/api/modules/education/public/start

Start Assignment

Launches the quiz session for a game-focused assignment.

/api/modules/education/public/hint

Hint Flow

Supports guided learning inside the assignment.

/api/modules/education/public/submit

Submit and Review

Produces the review round after the learner finishes.

Good fit for

  • Game-based learning projects that want their own identity and public lane.
  • Educators who want strategy practice separated from general enrichment.
  • Families or programs that need lane-specific routing without extra complexity.